
Eve Irem is a creative technologist working with immersive media, spatial computing, and research-driven design. Her work explores how bodies, environments, and systems are shaped by forces such as governance, migration, and technological mediation. Trained in architecture and engineering, she approaches art as a method of inquiry, using spatial systems and real-time environments to think through complex conditions rather than illustrate them.
Her practice spans immersive installations, virtual environments, and time-based works built with tools such as Unreal Engine, photogrammetry, and procedural workflows. These projects function as experiential research spaces, translating scientific models, social structures, and lived conditions into environments that can be navigated and felt. Rather than offering fixed narratives, her work invites viewers into states of transition, uncertainty, and becoming.
Working across disciplines, she often collaborates with scientists, engineers, and other artists, and is involved in both the conceptual framing and technical execution of her projects. Her work treats technology as material and structure rather than spectacle, emphasizing perception, embodiment, and duration.
She is currently based in New York.
I direct Technical Artists in creating award-winning, music videos


sometimes I design immersive experiences


sometimes I talk
![[SCC] Future of Virtual Production in Music | Sony Official](https://i.ytimg.com/vi/JasSxu9xoxU/maxresdefault.jpg)
and I make art installations




and some more...

Working With the Best
































