

A Bit About Eve
Eve (b. Istanbul, Turkey) is a multidisciplinary designer, architect, and Virtual Reality specialist known for her work at the intersection of architecture, immersive media, and real-time technology. Currently based in New York and Los Angeles, she has transitioned from traditional architectural design to becoming a leading Technical Artist and Creative Technologist, crafting digital environments that push the boundaries of spatial experience.
Eve’s academic background reflects her commitment to excellence in design and technology. She graduated as Salutatorian from Istanbul Technical University, the top architecture school in Turkey, with a GPA of 3.9/4.0. Prior to that, she attended the German High School of Istanbul, completing the Abitur with a curriculum held to German Gymnasium standards. She later earned a Master’s degree from UCLA, specializing in creative technology, Virtual and Augmented Reality (XR), AI, and machine learning-driven tools, further solidifying her expertise in immersive digital environments.
At the start of her career, Eve founded her own VR company, where she successfully led the entire organization as well as the creative team of cross-functional international professionals. As the creative and strategic leader, she oversaw projects that explored innovative applications of virtual reality, real-time visualization, and immersive experiences. Her leadership allowed the company to deliver groundbreaking work in interactive storytelling, digital environments, and virtual production, setting the foundation for her continued impact in the industry.
Her work primarily focuses on VR, virtual production, and real-time visualization, with applications spanning from interactive storytelling and digital twins to cinematic production and large-scale immersive installations. By leveraging Unreal Engine, she creates high-fidelity, interactive simulations that redefine the way people experience and interact with digital spaces. Whether developing virtual sets for film and TV, architectural visualizations, or immersive training simulations, Eve continuously pushes the boundaries of what’s possible in real-time environments.
Beyond her technical expertise, she is an accomplished public speaker, having presented at major conferences such as SIGGRAPH, where she shared insights on groundbreaking projects that have earned industry recognition. She has also spoken at Women in Tech organizations, advocating for diversity and inclusion in the field while inspiring the next generation of women in immersive technology. As a team leader, she has played a key role in award-winning projects, guiding multidisciplinary teams in developing innovative, high-impact digital experiences.
Passionate about the future of human-AI interaction, Eve is deeply engaged in discussions about the societal and ethical implications of emerging technologies. She advocates for a fair and inclusive transition into an AI-driven world, emphasizing the need for mindful integration of technology into human lives. She frequently explores themes of privilege, equality, and mindfulness, ensuring that the digital revolution remains accessible and equitable.
Residing at the crossroads of design, virtual reality, and machine intelligence, Eve's projects span a diverse range of applications—from interactive installations and virtual exhibitions to AI-driven architectural experiments and digital twin simulations. She has collaborated with architects, artists, and technologists to craft visionary works that challenge perceptions of reality, seamlessly blending physical and virtual experiences.
Eve continues to push the boundaries of immersive media, redefining the role of VR and virtual production in the digital age and envisioning a future where virtual spaces are as meaningful and transformative as their real-world counterparts.